Friday, September 12, 2008

Motorstorm: Pacific Rift Preview



Motorstorm: Pacific Rift is the second chapter from the Motorstorm series. With a whole new island, better graphics and better gameplay mechanics, this time around Motorstorm will be a better game to play. With the Dual Shock 3, Trophies and In-Game Music this game can be a way better game then the first one. In the demo you can tell how different the game is when you are scrolling through the menu. Before it would take forever for the vehicles to load up but now it’s real fluid. You also have the option of playing friends that are in your house, before that option wasn’t there you could of only played online. Now after playing the demo for like an hour, I don’t think I can really get into this game because I ain’t really into racers like that except for Gran Turismo. The control of the vehicles is a little bit more complicated than the first one. You have to use more brakes around this time then before, but it seems that the motorcycles are easier to control compared to the monster truck and the pick-up truck. The one flaw about motorcycles is that if you just kinda nudge the car too much with the motorcycles you will fall off. Graphically the game looks a little bit better than the first one, but not too much. The one thing that I think they kinda failed at are the crashes. In the first Motorstorm the crashes looked more realestic than the second one, maybe they tweaked it down a little bit to make maps and the characters graphically better. Overall this is a game that I will/might pick up if the presentation is better then the demo, but if it doesn't I will make it a rental. It is a better game with all the new features than the first Motostorm didn't have, but it may not cut it.

Friday, September 5, 2008

Welcome Home


I've been chosen as a new beta tester for home and let me first start off by saying its AMAZING! I will spell out some things that have been misreported and some things that have been greatly reported by DLB. I would like to give him credit on his walkthroughs, because I believe their the best little tutorials on the net. As far as some of the other misreporting on home, let me dispel all the critics and naysayers. Upon receiving home you will have to go through a series of downloads that do take a long time, but the people that are doing the misreporting of home want you to believe that these long downloads occur all the time. Let me say once you have gone through the initial download of all the home spaces, Harbour Studio, the Central Plaza, the GameSpace, the Theatre, and the Mall the loading times to move between space to space is on average only 8-10 sec. Its been reported that the graphics are lack luster. This is another false report on homes graphics. The graphics inside home are great. From the flow and feel of the courtyard to the look and texture of the water to the jumbo tv's mounted throughout home and the beautiful placement of the adds. To not be impressed by homes graphics is ridiculous. The only thing I dislike and think they can change with the graphics are the customization of the avatars. The hair looks like garbage, but a minor detail in the big scheme of things. Even with the limited things they give you in the beta to customize your space and avatar sometimes you can get stuck in your apartment and dressing room for hours. There is not enough information on how to navigate through home upon entering the Harbour Studio to customize your character. There are no icons that let you know how to pull up your psp where a majority of the information is located on your psp xmb if not all. Currently there are a lot of features on the psp xmb that are not accessible, but once implemented the home community will be as strong as XBL if not stronger in my opinion. While in home I've made some new friends and heard some rumors as well. This is just a rumor, but seeing the growth and simplicity of making new friends in home I see it happening. I heard that Sony is thinking of adding the friends list to 200. Another thing I discovered while in home is its not region locked. So if your invited to the Japan home you may go. I didn't ask him whether or not the UK version of home is different from the US version or if Japan is the only territory that has a different version of home. I'm excited to hear that they will be incorporating folding at home with home. So whenever your in home you'll automatically be folding. I think that's great, because I was never sold on folding. I would like for Sony to release home as is glitches, freezes, and all cause at the end of the day its phenominal.

MAJOR SIDE NOTE: For those who have become a new beta tester for home and trying to figure out how to voice chat in home, here's how.

pull up your psp by pressing the start button on your controller.

Once on your psp, head over to your settings on your psp xmb and select chat and make sure its enabled then go to sound.
Change your input device to your ps3 camera and your output device to your bluetooth.

That should give you sound and BIG SHOT OUT to DBLACK and ADVENTVALOR for helping me while I was in home.

posted by blip74

Monday, September 1, 2008

Disney making LittleBigPlanet DLC


The Sony Rep previewing LittleBigPLanet at PAX has publicly stated that Disney would be making DLC for LBP

Monday, August 25, 2008

Was it Booty?...


Hell No!!! Quest for Booty was the shit. The graphics were phenomenal. The sound was great. The gameplay was stellar and the new innovation with the wrench was fresh. It was really short, but everything expected in a psn title. I wont spoil the ending for anyone who hasn't finished the game, but I will say, "being that it was real short, it was refreshing to have an ending that leads into a siren type of series."
posted by blip74

Friday, August 22, 2008

Team Reality or Majesco maybe ghostbusters publishers?


Team reality just may be the new publisher of the next gen Ghostbusters video game. Knowing that Team Reality and Majesco are very close, you might see Ghostbusters be published by either team. If anyone can remember way back when Psychonauts was finished, the developers dropped the game and a year and some odd months later Majesco published the game, and the game became a sleeper hit. Majesco was never able to make a half decent game by themselves. If Majesco publishes this game it'll be another sleeper hit, if Team reality ends up with it, it still might be a sleeper hit.
posted by worsecase

Saturday, August 9, 2008

SoulCalibur Update


It hasn't been out for to long and already the best fighting game of the year has just gotten better. I reviewed SC4 not to long ago an said the only thing it was missing was voice chat during battle and rumble. Well they got voice chat! With the latest update of version 1.02 you can now talk shit while in battle. I don't doubt rumble will be coming soon as well being that it didn't take them long to put in a voice chat feature. I love how the developers over at NAMCO are on top of their game. Activision step yours up.
posted by blip 74

Saturday, August 2, 2008

‘Cool’ New Rockstar Game In The Works?


Rockstar is working on a new game based on a ‘cool’ license, according to the latest issue of the Official PlayStation magazine. There is no mention of what it is or whether it’s PlayStation 3-exclusive, but this certainly has Team PlayStation Beyond well and truly stumped.

We would have suggested LA Noire if it weren’t for the key word ‘new’. It could be well off the mark, but to make guesswork of the quote, we’re assuming it’s a snowboarding game, hence the term ‘cool’. After all, many scoffed at the announcement of Rockstar Games Presents Table Tennis and then ate their words when it turned out to be a brilliant sports title from the Grand Theft Auto developer. We’ll keep our eyes peeled!
Credit to http://www.psbeyond.com/news/Cool-New-Rockstar-Game-In-The-Works.795.html